9I制作厂免费

Dr. Adam Dub茅

Title: 
Associate Professor
Academic title(s): 

Director, Technology, Learning, & Cognition (TLC) Lab

Dr. Adam Dub茅
Contact Information
Email address: 
adam.dube [at] mcgill.ca
Phone: 
514-398-3442
Address: 

Education Building听
3700 rue McTavish听
Montr茅al, Quebec H3A 1Y2听
Canada

Division: 
Health Professions Education Supervisors
Learning Sciences Supervisors
Department: 
Educational and Counselling Psychology (ECP)
Area(s): 
Educational Technology and Teaching Innovation
Areas of expertise: 
  • Educational Technology
  • Cognition
  • Cognitive Development
  • Child-Tablet Computer Interaction
  • Conceptual Knowledge Acquisition and Application
  • Development of Mathematical Cognition, Problem-Solving
Biography: 

Adam Kenneth Dub茅 is an Associate Professor of Learning Sciences and Director for the Faculty of Education Office of EdTech at 9I制作厂免费. He is the Director of the Technology, Learning, & Cognition (TLC) Lab, a 9I制作厂免费 Faculty of Education Distinguished Teacher award recipient,听and a joint Fellow of the American Educational Research Association and the Society of Research in Child Development in middle childhood education and development.听 He investigates how educational technology augments the learning process and teaches courses on the use of emerging educational technologies. His work on the use of tablet computers in education is published in the book 鈥淯nderstanding Tablets from Early Childhood to Adulthood: Encounters with Touch Technology.鈥

One focus area of his听research asks whether educational tablet math games are able to simultaneously entertain and educate and it is funded by the Social Science and Humanities Research Council of Canada as well as the Fonds de Recherche du Qu茅bec-Soci茅t茅 et Culture. Another recent focus area is on how the use of digital assistants听(smart speakers) affects the development of children's theories of artificial minds and is funded by the听Social Science and Humanities Research Council of Canada.听 Altogether,听Dr. Dub茅's work on educational technology has gone so far as to inform the recent United Nations industry Guidelines on Digital Learning.

Degree(s): 
  • Postdoctoral Research Fellow, University of Toronto
  • PhD in Psychology, University of Regina
  • MA in Psychology, University of Regina
Awards, honours, and fellowships: 
  • Dub茅, A. K. (PI).,听(2021)听Are math apps effective? Studying how they are made and used to improve children鈥檚 mathematics achievement and attitudes. SSHRC Insight Grant.听
  • Dub茅, A. K. (PI)听& Ubisoft Montreal. (2020-2021)听Creating and testing effective teacher curriculum guides for the educational versions of Ubisoft鈥檚 Assassin鈥檚 Creed games. MITACS Accelerate.听
  • Dub茅, F. (P.I),听Dub茅, A.K. (CI),听Begon, M., Comeau, G., Creech, A., Despr茅s, J-P., & Laruendeau, D. (2020-2021)听脡laboration, implantation et 茅valuation d'une plateforme num茅rique gamifi茅e pour aider de jeunes pianistes 脿 acqu茅rir les attitudes posturales inh茅rentes au jeu pianistique. SSHRC Insight.听
  • Muis, K. R., &听Dub茅, A.K. (CI).听(2020-2021)Fostering digital literacy in a post-truth era: A mixed-method investigation and pilot intervention.听SSHRC Insight Development Grant.
  • Dub茅, A. K. (PI), Talwar, V., & Patitsas, E. (2019-2022) Effect of digital assistant use on children's theories of artificial minds. SSHRC Insight Development Grant.听
Selected publications: 

听Liptrot, E.,* Pearson, H. A.,* Montazami, A.,* & Dub茅, A. K. (2024). Why this app? How user ratings and app store rankings impact educators' selection of educational apps. Computers & Education, 218, 105080.听Sharma, R.,* Tan, C.,* Gomez, D.,* Xu, C.,* & Dub茅, A. K. (2024). Guiding teachers鈥 game-based learning: How user experience of a digital curriculum guide impacts teachers鈥 self-efficacy and acceptance of educational games. Teaching and Teacher Education, 155.

听Gao, J., Wei, S.,* & Dub茅, A. K. (2024). Evaluating learners' online learning experience of informal learning environments: a LIWC analysis. The Journal of Applied Instructional Design,13(2).

听Orsoni, M., Dub茅, A., Prandi, C., Giovagnoli, S., Benassi, M., Mazzoni, E., & Benvenuti, M. (2023). Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. Perspectives on Psychological Science,

听Alam, S. S.,* & Dube虂, A.K. (2023). Measuring digital home numeracy practice: A scale development and validation study. Journal of Research in Childhood Education.

听Alam. S. S.,* & Dub茅, A. K., (2023). How does the modern home environment impact children鈥檚 mathematics knowledge? Evidence from Canadian elementary children鈥檚 digital home numeracy practice (DHNP). Journal of Computer Assisted Learning, 1-31.

听Pearson, H.,* Montazami, A.,* & Dub茅, A. K. (2022). Why this app: Can a video-based intervention help parents identify quality educational apps? British Journal of Educational Technology,

听Denton, C.*, Muis, K. R., Dub茅, A. K., & Armstrong, S. (2022). En-grade: Source evaluations in the digital

age. Advances in Social Sciences Research Journal, 9(9), 320-360.

听Wen, R.,* & Dube虂, A.K. (2022). A systematic review of secondary students鈥 attitudes towards mathematics and its relations with math achievement. Journal of Numerical Cognition,8 (2),

听Muis, K. R., Denton, C.,* & Dub茅, A. K. (2022). Identifying CRAAP on the internet: A source evaluation

intervention. Advances in Social Sciences Research Journal, 9(7), 239鈥265.

听Montazami, A.,*Pearson, H.,* Dube虂, A. K., Kacmaz, G., Wen, R., & Alam, S. S. (2022). How educators choose a good educational app. Computers & Education, 184, 104513,

听Montazami,A.,*Pearson,H.,* Dube虂, A. K., Kacmaz, G.,* Wen, R.,* & Alam, S. A.* (2022). How parents choose good educational apps from app stores. British Journal of Educational Technology,

听Alam, S. S., * & Dube虂, A. K. (2022). Theoretically driven educational app design: the creation of a mathematics app. Educational Technology Research & Development.

听Kacmaz, G.,* & Dub茅, A. K. (2022) Examining pedagogical approaches and types of mathematics knowledge in educational games: A meta-analysis and critical review. Educational Research Review, 35,

听Pearson, H., * & Dube虂, A. K. (2021). 3D printing as an educational technology: Theoretical perspectives, learning outcomes, and recommendations for practice. Education and Information Technologies, 2021,

Dub茅, A. K. & Wen, R.* (2021). The (un)changing role of technology in education. Psynopsis, 43 (3),8-9.

Dub茅, A. K., & Wen, R.,* (2021). Identification and evaluation of technology trends in K-12 education from 2011 to 2021. Education and Information Technologies (2021).

听Sharma, R.,* & Dub茅, A. K. (2021). Towards the use of commercial games as educational tools. The Blue DOT, 13. (a peer-reviewed magazine for UNESCO)

Dub茅, A., K., & Dub茅, N. J. (2020). Policies to guide the adoption of educational games into classrooms. Educational Technology Research and Development, 69, 167-171

听Dube虂, A. K., Kacmaz, G.,* Wen, R.,* Xu, C.,* & Alam, S. S.* (2020). Identifying quality educational apps: Lessons from 鈥榯op鈥 mathematics apps in the Apple App Store. Education and Information Technologies, 25, 5389-5404

Program: 
  • M.A. Health Professions Education
  • M.A. Learning Sciences
  • M.Ed. Learning Sciences
  • Ph.D. Learning Sciences
Graduate supervision: 

Not accepting Master's and Ph.D. students for 2023-24

Back to top